Town: Eg Dähåv Da

Eg Dähåv Da

Eg Dähåv Da
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceGumada Provence
RegionLêfîn-kêqë Woodlands
Founded1392
Community LeaderAutocrat Shèshi Hutchäawy
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation1736 m (5695 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population1153
Population Density288 people per km2 (1153 people per mi2)
Town AuraElven High Magic
Naming
Native nameEg Dähåv Da
Pronunciation/erkt/ /da/
Direct Translation[already] [eye]
Translation[Not Yet Translated]

Eg Dähåv Da (/erkt/ /da/ [already] [eye]) is a subtropical Town located in the Gumada Provence of the Kingdom of Hobben.

The name Eg Dähåv Da is derived from the Dwarven language, as Eg Dähåv Da was founded by Sheihl Raycqug, who was culturaly Dwarvern.

Climate

Eg Dähåv Da has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Eg Dähåv Da receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Dähåv Da covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1736 m (5695 ft) above sea level.

Overview

Eg Dähåv Da was founded durring the late 15th century in summer of the year 1392, by Sheihl Raycqug. The establishment of Eg Dähåv Da was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sheihl Raycqug struck deals with nearby nations and communities to establish Eg Dähåv Da as a prison colony.

Eg Dähåv Da was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Eg Dähåv Da is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Eg Dähåv Da is buildings are arranged arrounded highly ordered system of broad packed earth streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. The town's would-be-castle fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Eg Dähåv Da is like a look into a broken heart. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need. It’s not malicious. Heads are hung. Eyes are empty. Something truly horrible happened here once upon a time and the town never healed.

Civic Infrastructure

Eg Dähåv Da has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Dähåv Da.

Eg Dähåv Da has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Dähåv Da has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Dähåv Da has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Dähåv Da's public wards, blessings, and other arcane systems.

Eg Dähåv Da possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Eg Dähåv Da has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Dähåv Da has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Dähåv Da's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

In Eg Dähåv Da sometimes, near one of the seasonal solstices, the sun appears to split into three and it rains from a clear sky for several hours.

The Snake, Venomous near Eg Dähåv Da are known to be more aggressive than normal.

Eg Dähåv Da's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Elven High Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4658 m2
    • Cattle and Similar Creatures: 288
    • Poultry: 3459
    • Swine: 230
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 115

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 4
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

354 of Eg Dähåv Da's population work within a Foundational Occupation.

719 of Eg Dähåv Da's population do not work in a formal occupation, but do contribute to the local economy. 80 (7%) are noncontributers.

Points of Interest

Eg Dähåv Da is known for its unusual rock formations.

POI

History

The the a linnin gambeson of Mysticism, an a linnin gambeson imbued with notable amounts of Mysticism energies was created near Eg Dähåv Da by in time immemorial, reportedly some time during the late 2nd century.

History